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Released Saturday, July 4, 1998
The Game
Behind the Scenes With Burger Joint, my aim was to get something out before I went away for four weeks during the summer. I had very much enjoyed the PC game "The Last Express" and I wanted to bring that same sort of adventure gameplay to ZZT. The only way to do this effectively was to have everything happen on a single board. Since ZZT constrains board size to 20 KB, the gameplay had to be divided into five boards, and additional boards were used for cut scenes. At the rate I worked on the game, I did about one "predicament" per day. Though I didn't know if anyone would actually like Burger Joint much, it turned out to be my most successful ZZT game. Since it was released the day before I went to summer camp, I didn't have much time to promote it or anything. However, when I came back four weeks later, I had tons of e-mails about the game. Some were requests to register the game, and others were requests for puzzle solutions. That was cool. There was one puzzle that I was asked about particularly often, so here is the solution: to get rid of the jock, move to the front of the counter when he opens the door to move behind the counter. When the door closes, slam it into his back. Get Burger Joint and read the Burger Joint FAQ
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