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(Written 1999-2000)
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Released Saturday, May 9, 1998


The Game

What would the world be like if half of it was destroyed in a series of horrible explosions?  For the answer, play War-Torn!  It is a rather large (around 120 boards) RPG adventure in which a young man sets out to find the truth about everything in a War-Torn future.  Expect a whole lot of surprises and more than a few RPG battles, which are turn-based and very carefully designed.  These are, in my opinion, what make the game really stand out.  And hey, you might even like the story!  That'd be cool, right?  Like Todd's Adventure, War-Torn has four endings, only these are a bit more varied than those in the former, and they're all worth seeing.


Behind the Scenes

War-Torn was my first really ambitious (and my only non-humorous) ZZT game.  Completed in three months with a two board a day average (I must have had a lot more time than I do now), War-Torn got me noticed among ZZTers, who seemed to like it a lot.  Well, except for this one guy who reviewed the game on Z.Archive and gave it a 6/10, but I got him to change it to 7/10 because I was annoyed.  The idea for a big epic RPG probably came before the idea for WT's storyline.  Basically, I saw how popular Rhygar 2 was, and I said to myself "Hmm, I can do better!"  And WT was a better game in some respects.  The RPG battle system absolutely kicked the crap out of Rhygar 2's.  However, in terms of dialogue, WT fell short.  When I play it now, I realize that some of the dialogue was pretty laughably bad.  Not all of it, but some.  Also, the characters did not have very defined personalities.  They were rather generic, if you ask me.  WT got kind of overshadowed by the unfinished version of Rhygar 3 that was released about a week after WT.  It was still kinda popular, though, and that's all that matters, right?  Plus, the whole "world gets blown up" plot will be seen in AfterShocked, only it won't be so dead serious.

Get War-Torn and read the War-Torn FAQ